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- ░░▒▒▓▓██ RAPTOR: CALL OF THE SHADOWS v1.1 ON-DISK TECHNICAL SUPPORT ██▓▓▒▒░░
-
- Copyright 1994 - Cygnus Studios
- Distributed by Apogee Software Ltd.
- P.O. Box 496389 ■ Garland, TX 75049 ■ Hints line: (214) 278-5655
-
-
- ===================
- SYSTEM REQUIREMENTS
- ===================
-
- ■ Raptor: Call of the Shadows requires MS/DOS 5.0 or greater. It also requires
- a 386 computer with a minimum of 2 megabytes of memory. Apogee recommends a
- 486 computer with 4 meg of memory for optimal performance. A sound card is
- also recommended.
-
-
- =================
- WHAT'S NEW IN 1.1
- =================
-
- ■ Raptor v1.1 has one new feature that was not in v1.0. That is direct support
- for the Creative Labs Sound Blaster AWE 32 Sound Card.
-
- Fixed in v1.1 :
-
- » Joystick Calibration. v1.0 had some problems where joysticks were not
- being calibrated properly. If you chose a joystick as a control device,
- the game will ask you to calibrate your joystick before you play. Please
- see the section called "Raptor Detailed Help" for more assistance in this
- matter.
-
- » Pro Audio Spectrum 16 SFX. PAS16 owners could not get sound effects
- working on v1.0 (unless they used Sound Blaster Emulation). This has
- been fixed in v1.1, and PAS16 sound card owners now have full support.
-
- » Color Palette Change. The setup program from v1.0 would change the color
- palette on some computers forcing you to have darkened text when you quit
- the game and ran anything else. This didn't harm anything, but made your
- system's colors look funny. This has been fixed in v1.1.
-
-
- ========================
- BEFORE RUNNING THIS GAME
- ========================
-
- ■ This game is not designed to be run under MicroSoft Windows. Windows takes
- up far too many system resources that our programs require for efficient and
- proper operation. When running this program, DO NOT LAUNCH FROM WINDOWS.
- Run it directly from DOS. If you are in the Windows environment, quit
- Windows and then run the program. (NOTE: Using the MS/DOS Icon does not exit
- you from Windows. That is a shell from Windows. You need to completely close
- down the Program Manager to totally exit from Windows. To test this, type
- the word exit. If nothing happens, then you're at the DOS prompt. If you
- return to Windows, then you were only shelled.)
-
- ■ Any kind of menu program such as Dos Shell will most likely cause problems.
- We recommend running our programs completely from the DOS prompt. To test
- this, enter the word "exit". If nothing at all happens, then you are
- completely at the dos prompt, and not "shelled" from anything else. If you
- type exit, and return to another program (such as Windows or the MS/DOS
- Shell), then you need to completely exit the program that you returned to
- before attempting to run Raptor.
-
- ■ Raptor is a protected mode game, which means that it doesn't really care
- about how much conventional memory you have, it looks at your TOTAL memory.
- However, Raptor requires a minimum of 2 meg of memory, but 4 megs is really
- recommended. Read further on in this file for a more detailed explanation
- of what a protected mode program is.
-
-
- ====================
- RAPTOR DETAILED HELP
- ====================
-
- ■ If you get an error running the game that says "LoadFile: Open Failed!", this
- means you do not have enough files and buffers defined in your CONFIG.SYS
- file. You will need to edit your CONFIG.SYS and AUTOEXEC.BAT files to have a
- value of 20 (each) for the FILES and BUFFERS commands. (Please see your DOS
- manual if you are unaware or are unsure on how to edit this file.)
-
- If, for some reason, you have a really high number of save game files in
- your Raptor directory, this may also cause the game to crash, even if you do
- have enough files and buffers defined. Raptor requires a file handle for
- each game file, some overhead, and for each save game file that exists.
- Under most normal setups, the default value is enough, but if you find that
- the game is crashing, try removing some of your save games, or increase the
- FILES and BUFFERS statements to something that is higher than 20.
-
- ■ If your copy of Raptor locks up, you may wish to check some settings in your
- CMOS configuration. If either "Hidden Refresh", or "Hardware Video
- Shadowing", or both are on, turn them off. These can interfere with the
- proper operation of the program. See your computer's instruction manual for
- instructions on how to do this. Also, if you are loading RAMBIOS.SYS in
- your CONFIG.SYS file, disable it. That also causes problems.
-
- ■ If you hear static when you are playing with a Sound Blaster or compatible
- card, make sure to turn the MIC and LINE volumes to zero. Your card may be
- seeing input from these, and it would cause static. (For a Sound Blaster
- Pro, this program is SBP-SET; see your card's manual for precise instructions
- on how to do this.) If you still continue to hear static after doing this,
- try disconnecting any parallel port devices. IRQ5 and IRQ7, which are used
- by sound cards, are often frequently used by printers as well. If you have
- both plugged in, it may cause static, and poor sound performance.
-
- ■ If you are playing with the mouse, and you get lockups when dragging the
- slidebars in the volume control section of the game, it's most likely due to
- the fact that you're using an old mouse driver. You will need to obtain a
- newer mouse driver in order to resolve this problem. When playing the game,
- if your ship only appears to traverse part of the screen, and not all of it,
- or gets stuck, this is also related to the age of your mouse driver. Check
- with the manufacturer of your mouse to see if a more recent version of their
- driver is available.
-
- ■ If you are running a Compaq computer, and the game tells you that you do not
- have a VGA card, and you know for a fact that you do, or you experience
- lockups, this is what you'll need to do. You'll need to contact Compaq for
- an update. The reason for this is that Compaq has some video cards that do
- not conform to all proper detection methods. There is a device driver
- available from Compaq that will fix this problem. The driver's name is
- FINDVGA.SYS. Compaq does have this file available for download on their BBS
- with the filename SP0117.ZIP.
-
- ■ If you are playing with a joystick, and your performance seems erratic, make
- sure to calibrate the joystick when you start the game. If you select
- joystick as your input device in the setup program, you will be asked to
- calibrate the joystick when you start the game. Follow the on-screen
- instructions, and all should be well. If you continue to have problems after
- calibrating, you can try these steps..
-
- 1) Try recalibrating, but wait a second or two after each joystick option.
- You are asked to center the joystick, press a button, and then go to the
- next calibration step. Wait 1 or 2 seconds between steps. You may be
- calibrating too fast for the system to properly recognize what you are
- doing.
-
- 2) Try calibrating your joystick with the turbo button on your computer OFF.
- Some faster speed machines have difficulty with joystick calibration
- routines, and they are more reliable if you slow your machine down for the
- calibration. Once calibrated, you can then speed your machine up again.
-
- ■ If you have a Gravis GamePad, and your controller is acting as if some of the
- buttons aren't being pressed, it's may be because you have your GamePad
- incorrectly set.
-
- If you're playing with the buttons on the right side, the switch on the top
- needs to be pushed to the left, and the switch on the bottom needs to be
- pushed to the right. If you're playing with the buttons on the left side,
- then the switch on the top needs to be pushed to the right, and the button on
- the bottom needs to be pushed towards the left. Please see figure 3 in your
- Gravis GamePad manual for more information, and some visual instructions on
- how to do this.
-
- Also, you should make sure that the controller card you have is capable of
- supporting a joystick with more than 2 buttons. The Gravis GamePad is
- technically a joystick, and not all joystick controllers can handle the input
- that the GamePad is giving them. There is no support for the fourth button
- in Raptor, but there is for the third button, and this qualifies the Gravis
- GamePad in this case as a 4 button controller. Check the manual for whatever
- card you're plugging the GamePad into to make sure that it can handle more
- than 2 buttons of input.
-
- ■ If you notice the game running slowly on your system, here are a few
- suggestions on improving game performance.
-
- » Disable your disk cache. Raptor does its own internal caching, and
- sometimes external caches such as SmartDrive can get in the way, and slow
- things down.
-
- » Disable your upper memory manager (QEMM, 386Max, EMM386, etc). Since
- Raptor is a protected mode game, the services of these programs are not
- needed. If you only have 2 meg of ram, this may be necessary to get your
- game to run in the first place.
-
- » Change from High graphic detail to low graphic detail. This sacrifices
- a small amount of video quality in the game play screen, but gains speed.
-
- » Try reducing the amount of digital channels in the setup program. Some
- system configurations have problems with having Raptor set for higher than
- 4 digital channels.
-
-
- =================================
- ATTENTION GRAVIS ULTRASOUND USERS
- =================================
-
- (The information in this section applies only to Gravis Ultrasound owners,
- it does not apply to any other sound card supported in Raptor)
-
- If you are playing the game, and experience slowdowns in the music during heavy
- action, you'll need to reduce the number of digital channels to less than 4.
- An extremely small percentage of our play-testers who have UltraSound cards had
- slowdowns during game play. While it is unlikely that you will experience the
- same slowdowns, the possibility does exist. Doing this should stop any
- slowdowns you may encounter. The sound effect of your ship's gunfire is the
- usual culprit of the slowdowns. Selecting 3 or less digital channels will shut
- off the gunfire sound effect, and cease the slowdowns. Increasing the amount
- of memory on your GUS card may sometimes help the problem, but this is not a
- guaranteed solution for the problem.
-
- Some computers during the testing period would sometimes lock up after extended
- periods of play. This is usually caused by a combination of things: first,
- the sound slowdowns mentioned in the previous paragraph, and second, a lack
- of memory. Raptor requires a minimum of 2 megs of memory in order to run, but
- we really recommend 4 megs. Giving your computer more memory can help. To do
- this try disabling your memory manager (QEMM, EMM386, Netroom, Fnordmem486,
- etc).
-
- If you are running a compressed drive such as DoubleSpace or Stacker, this can
- also cause problems. If you are running with a GUS and a compressed drive, and
- the above solutions do not work, try this. Move Raptor to an uncompressed
- portion of your hard drive, and do not load your compressed disk driver in your
- config.sys and/or autoexec.bat files. That should also help. It may be
- possible to totally bypass the driver during the boot-up process (depending on
- which version of DOS, and which driver you're running). See your manuals for
- information on how to boot without your driver (if possible).
-
-
- ============================
- HOW TO USE THE SETUP PROGRAM
- ============================
-
- Before you run Raptor, you must run the setup program. This is a separate
- program that cannot be called from within Raptor; so all changes must be made
- outside the game. This program lets you select what type of controller you
- wish to use to play the game, and what sound card, etc.
-
- When you run the setup program for the first time, you will automatically be
- taken through all the options in the setup program. Once you setup the game,
- and save your settings to disk, any further uses of the setup program will
- require you to pick each option you wish to choose manually.
-
- The setup program saves its settings to a file called "SETUP.INI" in whatever
- directory the SETUP.EXE file is run from. If you delete this file (SETUP.INI),
- the setup program will think you're running the game for the first time, and
- will take you through all the settings. SETUP.INI is an ASCII text file, and
- can be edited with any text editor, but we *STRONGLY* recommend that you do not
- do that, and only use the SETUP.EXE program to change your settings. Unless
- you know precisely what you're doing, you can corrupt your copy of Raptor if
- you incorrectly set something in the SETUP.INI file.
-
- Here is a brief explanation of all the options in the setup program for Raptor.
-
- ■ Select Music Card » Pick which sound card (if any) you wish to use to
- hear the background music from.
- ■ Select Sound FX » Pick which sound card (if any) you wish to use to
- hear the game's sound effects from.
- ■ Select Controller » Pick which method you wish to play the game from.
- (Joystick, Mouse, or Keyboard)
- ■ Controller Config » Select Options for your selected controller.
- ■ Save Settings » Save your selected settings and quit back to DOS.
-
- Of these, the Controller Configuration option is the only one that has further
- sub-options. The Controller Configuration lets you assign such things as
- different keys for keyboard operations, or mice buttons, etc. The keys you
- need to press for all these options are on-screen in the setup program.
-
- Note to Mice Owners: This game supports three button mice. If you only have a
- two button mouse, the option for third button is meaningless. You can select
- it, but it will do nothing. The option you would assign to button three (by
- default is a MegaBomb) will need to be controlled by the keyboard.
-
- Note to Joystick Owners: If you select joystick as your input device, you will
- be required to calibrate your joystick when you start Raptor. There is a three
- step method to doing this; the instructions are on screen. To allow for proper
- calibration, please allow 1 or 2 seconds between each step. If you go through
- the calibration too fast, the game may not be able to properly read your input.
-
- Once you've made all your selections, you should select "SAVE OPTIONS". This
- will save all your settings, and you'll be ready to play Raptor! If you ever
- wish to change any of your options for any reason, you'll need to rerun the
- setup program.
-
-
- ==============================
- RAPTOR COMMAND LINE PARAMETERS
- ==============================
-
- There are no command line options in Raptor. Please see the use of the setup
- program to change any options you might wish to change.
-
-
- ====================================
- HOW TO GET RAPTOR RUNNING UNDER OS/2
- ====================================
-
- Apogee recommends running this game under DOS only. However, we have managed
- to get the game running under our OS/2 v2.1 test machine, and these settings
- should work for you. Make the following changes to the default settings for
- a program object:
-
- AUDIO_ADAPTER_SHARING=Required
- DOS_BACKGROUND_EXECUTION=OFF
- DOS_HIGH=OFF
- DOS_UMB=OFF
- DPMI_MEMORY_LIMIT=8
- EMS_FRAME_LOCATION=NONE
- EMS_LOW_OS_MAP_REGION=0
- EMS_MEMORY_LIMIT=0
- HW_TIMER=ON
- IDLE_SENSITIVITY=100
- INT_DURING_IO=ON
- KBD_ALTHOME_BYPASS=ON
- MOUSE_EXCLUSIVE_ACCESS=ON
- VIDEO_8514A_XGA_IOTRAP=OFF
- VIDEO_ONDEMAND_MEMORY=OFF
- VIDEO_RETRACE_EMULATION=OFF
- VIDEO_ROM_EMULATION=OFF
- XMS_HANDLES=0
- XMS_MEMORY_LIMIT=5120
-
- Some OS/2 v2.1 owners were having problems with sounds dropping out during game
- play. These are the steps we took to resolve the problem.
-
- 1) Install the OS/2 2.11 Service Pack
- 2) Uninstall any existing version of MMPM/2 that may be installed. Follow the
- instructions on disk 1 of the MMPM/2 Service Pack Disk to completely
- uninstall and delete MMPM/2.
- 3) Install MMPM/2 from the Service Pack disks.
- 4) Reboot at least twice to stabilize the system; then fire up Raptor.
-
- These settings are not officially supported by Apogee. Your mileage may vary.
- Thanks to Lee Jackson of Apogee Tech Support for the OS/2 settings.
-
-
- =======================
- WHAT IS PROTECTED MODE?
- =======================
-
- As promised earlier in this document, here is an explanation of Protected mode.
- This information is not necessary to get the game running, but it's included as
- background information for the curious.
-
- Historically, DOS programs have always required that you run them in the first
- 640k of ram. This was a limitation imposed on DOS back when v1.0 was the only
- thing around. For compatibility's sake, this is the way things have remained.
- Any memory above 640k could only be used for data storage, not for program
- execution. That's why you always saw those dreaded "Out of Memory" messages.
-
- As time went on, certain programs, (and later DOS itself) gained the ability to
- load part of themselves "high", leaving more conventional (the first 640k) of
- memory available. You still had the limitation of the 640k barrier, but some
- more breathing room was made by these memory advances.
-
- More recently, advances were made in memory management so that programs could
- run in protected mode. Protected mode is a special way of programming so that
- your program doesn't have the 640k barrier. Depending on how the program is
- written, the entire thing is in protected mode, or it requires the use of a DOS
- "Extender" to run that way. Raptor is such a program. Raptor uses a DOS
- extender to access much more memory than it would have been able to if it were
- written the old way. A game of this complexity would have never been able to
- have been written if the old 640k barrier method of programming was used.
-
- Well, you might be asking, what about my older programs? Can't I just use a
- DOS extender, and have that run something like "Wolfenstein 3D", and never get
- those out of memory errors? Well, it's not as simple as that. If a program is
- using a DOS extender, it has to be written a special way. A DOS extender isn't
- just a magic wand that you can use to wipe away your memory problems for
- non-protected mode programs. The program has to be written a special way to
- make use of the DOS extender.
-
- To summarize, Protected mode (sometimes referred to as "flat memory") is a way
- for a DOS program (either by itself, or through the use of a DOS extender) to
- access more than just the first 640k of memory for program execution. Because
- of this, more complex programs (such as Raptor) are able to be written. If
- using the old 640k barrier method (sometimes referred to as "segmented
- memory"), this type of program would not have been possible.
-
- If you're still confused, don't worry about it. As I said above, this
- information is not necessary for the proper play of Raptor. It's in here for
- background information only. If you're still inclined, check out some DOS
- programming books available at your library or a book store. They have far
- more verbose explanations of this than would be possible in this document.
-
-
- ==========================
- THANKS TO THE BETA TESTERS
- ==========================
-
- Apogee wishes to extend a heartfelt thanks to the Apogee Beta Team. Without
- them, it would be far more difficult to produce the quality games we do within
- a reasonable amount of time. Thanks guys (and Gals). Here is a list of the
- people involved. The few. The Proud. The Raptor Beta Squadron!
-
- Test Pilot Call Sign Test Pilot Call Sign
- ─────────- ────────- ─────────- ─────────-
- Brad Arnold "Honemaster" │Lee Jackson "Fnord"
- Todd Aubin "Sly Fox" │Danny John-Jules "Cat"
- Chris Barrie "Ace Rimmer" │Hank Leukart "Covox"/"Baxter"
- Mike Bartelt "Sandman" │Jim Lietzan "Hoosier"
- Jason Blochowiak "Blockhead" │Robert Llewellyn "Kryten"
- Neil Bonner "T-Rex" │Ken Mayer "Hirsch"
- Glenn Brensinger "Doc Shadow" │Wayne Millard "Believer"
- Douglas Brewer "GrayBeard" │Scott Miller "Kid Kroz"
- George Broussard "SharkMan" │Penny Plant "Gunnin' Granny"
- Craig Charles "Lister" │Adam Pedersen "Amazing Gumby"
- Mike Chavez "Lostboy" │Brian Prinner "Viking"
- Todd Crawford "Biggs Darklighter" │Steve Quarrella "Dopefish"
- Daniel Creeron "Cupelix" │Jeff Rausch "Phoenix"
- Scott Darling "Creator" │Dennis Rivard "Wedge"
- Brian Dhatt "Grendel" │Neil Rubenking "MOMMEEEEEE!"
- Jason Ewasiuk "Arch Mage" │Keith Schuler "Dagger"
- Bryan D. Gilchrist "Phantom" │Joseph Selinske "Wolverine"
- Kevin Green "Asdfghjkl;" │Joe Siegler "Johnny Blade"
- Terry Herrin "Deathstar" │Andrew Stegman "Socrates"
- Greg Hively "DocNsanE" │Glenn Thorn "Spam Eggs & Spam"
- Doug Howell "Flash" │Gary Weinfurther "Hari Kari"
- Robert Hunley "MicroPilot" │Chris White "Hudson"
-
-
- ============================
- CONTACTING TECHNICAL SUPPORT
- ============================
-
- Apogee thanks you very much for playing our games. Customer satisfaction is a
- high priority of Apogee's, and we strive to please everyone. Our Technical
- Support staff is available to assist all of our customers in solving any
- technical problems that may be experienced. Our Technical Support Department
- is available to answer your questions Monday through Friday during the hours of
- 8:00 A.M. to 6:00 P.M. Central Standard Time. The phone number for the Tech
- Support Department is (214) 278-5655.
-
- However, the voice line isn't your only channel of contact. We are also
- reachable via a fax machine at (214) 278-4670, (24 Hours a Day) or you can
- write to us. Our mailing address is:
-
- Apogee Software
- POB 496389
- Garland, TX 75049-6389
- United States of America
-
- Voice: (214) 278-5655
- Fax: (214) 278-4670 (24 hrs)
-
- Apogee Technical Support can also be contacted via a variety of electronic
- medium. Several major online services are monitored, and Apogee's E-Mail
- addresses are listed below. Also, a variety of Bulletin Board networks are
- monitored as well, and those are also listed.
-
- If you do contact our Technical Support department, please be at your computer,
- and have it ready for assistance. If you can't be at your computer, please
- have printouts of the following things available, so that we may assist you
- better. It may be possible do provide technical support without these things,
- but it will be much more difficult.
-
- The needed files are CONFIG.SYS & AUTOEXEC.BAT, plus what happens when you
- execute the "MEM /C" command (or just MEM if you get an error using MEM /C).
-
- ■ Major Online Services
-
- Internet -> joe.siegler@swcbbs.com CompuServe -> 74200,553
- America Online -> APOGEE GEnie -> APOGEE
- Delphi -> APOGEE NVN -> APOGEE
- Prodigy -> CXVP94A Portal -> COMING SOON
-
- See the appropriate instructions for these various services on how to send
- private mail to these addresses. All of these services have Internet E-Mail
- gateways, but please, if you're sending Internet E-Mail, use the swcbbs.com
- address.
-
- ■ Bulletin Board Networks
-
- There are several BBS networks that are monitored for Apogee messages. Our
- Online Support Representative monitors all of the following BBS networks.
-
- Fidonet, Relaynet (Rime), Intelec, Ilink, U'NI-Net, Smartnet, & City2City.
- All of these BBS networks have Games, Shareware, and Apogee conferences.
-
- Fidonet -> 1:124/9006 Rime -> APOGEE (or 1674)
-
- And of course, we can be reached on Software Creations, the Apogee BBS.
- Software Creations can be reached by calling 1-508-368-7036. Apogee games are
- uploaded to Software Creations FIRST, before anywhere else in the world!!
-
- [ END OF FILE ]
-